We’re making video games and not a book, so we have more options when it comes to action scenes. While there isn’t one right method to working on cutscenes, there are a few things that are good to keep in mind no matter how you like to event the scenes: Often they only play once, since the player doesn’t need to see things like the game’s intro repeatedly. Cutscenes are events that usually move the game’s story forward or give the player some world-building knowledge. What makes a cutscene a cutscene?Īll of us have seen cutscenes before when playing games, but let’s make sure we’re on the same page and go over what a cutscene is in an RPG Maker game. Since there’s no way to explain all the possible cutscene making methods, let’s instead look at some of the important details to think about that can make eventing scenes easier. If you’re new to game making then try a few different ways to work on cutscenes and see what works best for you. Then there are the devs who work on the cutscenes on-and-off, eventing the most important parts first and then coming back to it later to add in details and polish. ![]() Some devs plan out the entire scene like a screenplay outside of the engine and make their last step eventing it, while others go into the cutscene with just a vague idea and make it up as they go. ![]() There isn’t one perfect way to create cutscenes, since every game dev finds their own method that works for them.
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